Journal Entry 3
Date: 31.3
Activity:
- implement the level design
Notes:
I've noticed 2 things which will need to be adressed. (Curently are left as they are.)
a) Ceilings are bit unconfortably low, but notings game breaking.
b) What should happen when player steps on miving turret? Possible solution - put spikes there. will push the player away and deter player from going there in first place.
c) Too much healing items and health. But that's comming from me who knows to to finish the level.
d) I'm misjudges size of doors (1x4 instead of 2x3) an as a result I had to stretch them and modifiy their animnation to prevent rogue invisible collision boxes. In most cases, it should be possible to tweak the level to work with 2x3 doors.
Also, it's difficult to implement bullets dealing damage using 2D Kit Damager together with handling destruction on collision in their script, resulting in bullet destroying itself without dealing any damage.
Time invested: 40 min level building, 20 min figuring out how to make bullets work, 30 figuring out how to make doors work
Files
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Project B
mff-gdintro-2023-b
More posts
- Journal Entry 4Apr 16, 2023
- Journal Entry 1Mar 26, 2023
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