Journal Entry 2
Date: 28.2.
Activity: designed one game level
Notes:
From playing the Demo levels, I was unimpressed with combat and I decide to not include it and focus more on a puzzle and platformer aspect. The level starts with three "introductory puzzles" to explain individual mechanics of the game and serving as a hints to the final puzzle.
- First puzzle consist of door, presure plate and a box, the door opens when the plate is pressed and closes when it's freed, they solution is to push the box on the plate, the plate and box is lowered by tile so even if the player pushed the box to the side, they can still acess the other side.
- Second is a short platforming sequence showing how high the player can jump and to seek higher platforms to jump higher.
- The third puzzle elaborates on that, by having the player push the box closer to the high platform to jump from it.
The final puzzle combines all three elements.
1. The box (and player) fall on a button which opens one door, but there are two doors which needs to be opened, the player may jump on button nearby to open the second door, and if they jump, they'll see a box which can be tropped on the second button. They might also saw it during the fall.
2. On the left there is a platform which is too high, hopefully they player will remember #3 and pushes the box there as to jump from.
3. This parts rely that player will jump across the chasam on the button, if at least to see what it does, the button activates a moving platform which will deliver player to the second box, which they'll can push down on the button, opening the second door.
4. The player is not intended to push the first box back and open the second door, and complete the final puzzle.
Invested hours: 1:30 for the tutorial, 6 hours for designing my own level
Outcome:
Build_2_Level.zip
Files
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Project T
mff-gdintro-2023-t
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