Journal Entry 1


Date: 19.2. 

Activity

- Downloaded Unity and Unity Tools on my home computer
- I went through basic tutorial on practicals, and I finished modifiing they game at home
- made a project page on Itch.io (I already had an account)
- uploaded the build
- wrote this devlog

Notes

I've noticed that when jumping, near a wall, while pressing button to walk into the wall, the player makes a sudden stop, like if it hit it's head on something, I assume it's because the sript checks for colision for total momement, without checking for individual directions.

I've also noticed that some parts of tiles (the one block platforms, the fence, trees) are not fully seethrough in places where they should be.

 I'm curious wheather those things have a deliberate reason, or purely for optimalization purposes.

Invested hours

Aproximetly 2,5 hours of work in total, both at practicticals and home
Time of instlation not included as I did other things during that, and don't know how long it took

Outcome

Build (uploaded as a zipfile)
Unity being installed on my computer.

Files

Build.zip 28 MB
Feb 19, 2023

Get Project T

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