Journal Entry 1
Date: 19.2.
Activity- Downloaded Unity and Unity Tools on my home computer
- I went through basic tutorial on practicals, and I finished modifiing they game at home
- made a project page on Itch.io (I already had an account)
- uploaded the build
- wrote this devlog
I've noticed that when jumping, near a wall, while pressing button to walk into the wall, the player makes a sudden stop, like if it hit it's head on something, I assume it's because the sript checks for colision for total momement, without checking for individual directions.
I've also noticed that some parts of tiles (the one block platforms, the fence, trees) are not fully seethrough in places where they should be.
I'm curious wheather those things have a deliberate reason, or purely for optimalization purposes.Invested hours
Aproximetly 2,5 hours of work in total, both at practicticals and home
Time of instlation not included as I did other things during that, and don't know how long it took
Build (uploaded as a zipfile)
Unity being installed on my computer.
Files
Get Project T
Project T
mff-gdintro-2023-t
More posts
- Journal Entry 5Apr 01, 2023
- Journal Entry 4Mar 18, 2023
- Journal Entry 3Mar 14, 2023
- Journal Entry 2Feb 28, 2023
Leave a comment
Log in with itch.io to leave a comment.